![]() Similarly, Ken devotes some space to discuss Earthbound’s background, delving into Itoi’s work in copywriting, as well as Earthbound’s predecessor the Famicom title Mother. He includes Itoi’s fantastic message about Earthbound 1, written for the game’s release on the Wii U. Ken’s book does have information about Earthbound and Itoi, which is much appreciated. ![]() Readers looking for a more factual history would be better served visiting The Legends of Localization Earthbound page or, where the game’s resourceful fans have compiled just about everything known about it. The book isn’t a compendium of facts about Earthbound. Ness’s victories ands struggles find resonances within Ken’s experiences. Ken does use Earthbound as a bridge between his experiences and his brother, but also as a parallel for his own life. In short, I wanted more about Earthbound, and less about Ken. I knew what I wanted from Ken’s book before reading it: I wanted history, I wanted to know more about Itoi. Because of that emphasis, I was afraid that the game’s Japanese background and the genius of its creator, Shigesato Itoi, would get a short shrift. I knew that Ken was going to use the game, partially, as a lens to explore his relationship with his brother, as the two of them played it as children. ![]() All that said, I wasn’t really sure what to expect. Not only is his topic one of the most fondly remembered sixteen-bit RPGs, with a rabidly devoted fan base, but Earthbound also marks the first release by Boss Fight Books, a new imprint for works about video games. The latest love letter from Earthbound’s ardent Western fans is Ken Baumann’s book about the game.Įxpectations for Ken’s book must be high. painstakingly decoded the game’s text and lovingly translated the entire thing in the internet’s most impressive fan translation project. When it became clear that Nintendo had no intention of releasing the game’s (stellar) sequel, Mother 3, in the U.S. They’ve petitioned Nintendo to re-release the title in the U.S., which finally happened this year, when Earthbound became available on the Wii U’s Virtual Console. debut, however, Earthbound’s fan base has been the definition of cult following. The game was a famous flop in the U.S., even by the standards of contemporary Super Nintendo Japanese RPGs. A snowman says this line in Earthbound, but the Mother series as a whole could express the same thought.
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